reilly's Blog

  • Reilly Ellis

    No Guts, No Badges

    By Reilly Ellis

    My preferred method of coding when I’m not quite sure what is going in can be summed up in five words: “Let’s see what this does!” This week I continued constructing the...

  • Reilly Ellis

    Beautifying Badges

    By Reilly Ellis

    This week,  I worked a lot on the visualization side of badges.  I started off by tackling the colored rings that the user can earn after remixing that badge. During the weekly meetings,...

  • Reilly Ellis

    Preparing for the Symposium

    By Reilly Ellis

    Tomorrow is the Research Symposium. That means that this week was all about preparing my talk and my poster. I started out with great intentions to fix/add in design stuff around the websites to...

  • Reilly Ellis

    the end (for now)

    By Reilly Ellis

    This week was the last week of the REU program. After the craziness that was the buildup to the research symposium, this week was much slower. I spent the first part of the week making the badges...

  • Reilly Ellis

    ... And We're Back

    By Reilly Ellis

    After taking a relaxing couple of weeks off, I’m back in the swing of things at the Looking Glass lab. The summer was a lot of fun, but a whole bunch of things were put together very quickly....

  • Reilly Ellis

    Design Central

    By Reilly Ellis

    I started out this week by completing the transfer of this summer’s code into the new branch. Jordana and I can now go full steam ahead on badges. You know what that means... design central!...

  • Reilly Ellis

    Stars, Shapes, and Numbers... Oh my!

    By Reilly Ellis

    After last week’s meeting, I came away with a lot of different design thoughts about badges. The general consensus was that people liked the colors, but thought that there needed to be some...

  • Reilly Ellis

    Badges Info Page

    By Reilly Ellis

    This week, I continued mapping out what the specific skills look like. (i.e. I’m giving everything a name and figuring out how we can best convey their description to the user.) As I went...

  • Reilly Ellis

    Badges Info Page - Take Two

    By Reilly Ellis

    This week is all about iteration two of the badges info page. Several notes about this version:Stars    The stars on the side indicate the level. If they are filled in, that means...

  • Reilly Ellis

    Ideal vs. Feasible

    By Reilly Ellis

    This week, after lots of sketching and Inkscaping, I was finally able to get my hands on some code. This, however, meant that I was confronted with the inevitable, “Oh no, I didn’t...