• Sep 14, 2012
  • 1 Comment

Hey! So, I thought the first step in this project would be to make a world! Since I have experience with Java, I thought it would be pretty simple. However, I still found that there were times I wasn't sure what to do next. So, I think what I'll focus on in the coming week or two, is just making sure I learn the system and become familiar with it. I thought it would be best to do this by making a world or two, so that I'd learn it similarly to how the kids would. I did find it surprising that there was little readily available/visible help given by the program for when the user gets stuck. (I tried to click the Help option in the top bar, but it wasn't what I needed.) That being said, tinkering with it would give me a better idea of what kinds of things are harder to figure out or less intuitive than others.

Also, I tried to post and share my simple scene, but couldn't because I needed a preview and title image for my story, and couldn't figure out how to set those.  


  • kyle

    kyle said:

    <p>I think you should really try and focus on areas of the interface that are not really "kid" friendly, I honestly can't imagine kids reading and using anything from the Help menu.</p> <p>For example, the For Each dialog makes kids select a type... but they don't know why... maybe we can present this dialog in a better way... or maybe we can just have kids create an array... and we use the lowest common type... these are the kinds of things I think you should consider for your project.</p> <p>As for the sharing... Looking Glass is designed to run on screen resolutions of no less than 1024x768... you should probably use the lab computers while working with Looking Glass.</p>

    Posted on Sep 14, 2012

Log In or Sign Up to leave a comment.