• Kerr, J., C. Kelleher, R. Ellis, and M. Chou. Setting the scene: scaffolding stories to benefit middle school students learning to program. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2013. [pub. link] [local]
  • Ichinco, M., A. Zemach, and C. Kelleher. Towards generalizing expert programmers' suggestions for novice programmers. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2013. [pub. link] [local]
  • Harms, K. Applying cognitive load theory to generate effective programming tutorials. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2013. [pub. link] [local]
  • Harms, K., D. Cosgrove, S. Gray, and C. Kelleher. Automatically generating tutorials to enable middle school children to learn programming independently. International Conference on Interaction Design and Children, June 2013. [pub. link] [local]
  • Harms, K., J. Kerr, M. Ichinco, M. Santolucito, A. Chuck, T. Koscik, M. Chou, and C. Kelleher. Designing a community to support long-term interest in programming for middle school children. International Conference on Interaction Design and Children, June 2012. [pub. link] [local]
  • Alankus, G. and C. Kelleher. Reducing compensatory motions in video games for stroke rehabilitation. SIGCHI Conference on Human Factors in Computing Systems, May 2012. [pub. link]
  • Alankus, G., R. Proffitt, C. Kelleher, and J. Engsberg. Stroke Therapy through Motion-Based Games: A Case Study. Transactions on Accessible Computing, November 2011. [pub. link]
  • Gross, P., C. Kelleher, and J. Yang. An investigation of non-programmers' performance with tools to support output localization. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2011. [pub. link] [local]
  • Kelleher, C., S. Tam, M. May, R. Profitt, and J. Engsberg. Towards a therapist-centered programming environment for creating rehabilitation games. CGAMES Conference on Computer Games, July 2011. [pub. link]
  • Harms, K., J. Kerr, and C. Kelleher. Improving Learning Transfer from Stencils-based Tutorials. Interaction Design and Children, June 2011. [pub. link] [local]
  • Gross, P., J. Yang, and C. Kelleher. Dinah: An Interface to Assist Non-Programmers with Selecting Program Code Causing Graphical Output. SIGCHI Conference on Human Factors in Computing Systems, May 2011. [pub. link] [local]
  • Gross P. and C. Kelleher. Toward transforming freely available source code into usable learning materials for end-users. PLATEAU: Evaluation and Usability of Programming Languages and Tools, October 2010. [pub. link] [local]
  • Alankus, G., M. May, A. Lazar, and C. Kelleher. Towards Customizable Games for Stroke Rehabilitation. SIGCHI Conference on Human Factors in Computing Systems, April 2010. [pub. link] [local]
  • Gross, P., M. Herstand, J. Hodges, and C. Kelleher. A Code Reuse Interface for Non-Programmer Middle School Students. Conference on Intelligent user interfaces, February 2010. [pub. link] [local]
  • Kelleher, C. Supporting Storytelling in a Programming Environment for Middle School Children. International Conference on Interactive Digital Storytelling, December 2009. [pub. link]
  • Gross, P. Enabling code adaptation for non-programmers. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2009. [pub. link] [local]
  • Gross, P. and C. Kelleher. Non-programmers Identifying Functionality in Unfamiliar Code: Strategies and Barriers. IEEE Symposium on Visual Languages and Human-Centric Computing, September 2009. [pub. link] [local]
  • Kelleher, C. Supporting Open Ended Programming Assignments. Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments, April 2009. [pub. link]
  • Kelleher, C. Inspiring Stories through Content. Meaningful Play Conference, October 2008.
  • Kelleher, C. Using Storytelling to Introduce Girls to Computer Programming. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games, September 2008.