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Kerr, J., C. Kelleher, R. Ellis, and M. Chou.
Setting the scene: scaffolding stories to benefit middle school students learning to program.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2013.
[pub. link]
[local]
-
Ichinco, M., A. Zemach, and C. Kelleher.
Towards generalizing expert programmers' suggestions for novice programmers.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2013.
[pub. link]
[local]
-
Harms, K.
Applying cognitive load theory to generate effective programming tutorials.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2013.
[pub. link]
[local]
-
Harms, K., D. Cosgrove, S. Gray, and C. Kelleher.
Automatically generating tutorials to enable middle school children to learn programming independently.
International Conference on Interaction Design and Children,
June
2013.
[pub. link]
[local]
-
Harms, K., J. Kerr, M. Ichinco, M. Santolucito, A. Chuck, T. Koscik, M. Chou, and C. Kelleher.
Designing a community to support long-term interest in programming for middle school children.
International Conference on Interaction Design and Children,
June
2012.
[pub. link]
[local]
-
Alankus, G. and C. Kelleher.
Reducing compensatory motions in video games for stroke rehabilitation.
SIGCHI Conference on Human Factors in Computing Systems,
May
2012.
[pub. link]
-
Alankus, G., R. Proffitt, C. Kelleher, and J. Engsberg.
Stroke Therapy through Motion-Based Games: A Case Study.
Transactions on Accessible Computing,
November
2011.
[pub. link]
-
Gross, P., C. Kelleher, and J. Yang.
An investigation of non-programmers' performance with tools to support output localization.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2011.
[pub. link]
[local]
-
Kelleher, C., S. Tam, M. May, R. Profitt, and J. Engsberg.
Towards a therapist-centered programming environment for creating rehabilitation games.
CGAMES Conference on Computer Games,
July
2011.
[pub. link]
-
Harms, K., J. Kerr, and C. Kelleher.
Improving Learning Transfer from Stencils-based Tutorials.
Interaction Design and Children,
June
2011.
[pub. link]
[local]
-
Gross, P., J. Yang, and C. Kelleher.
Dinah: An Interface to Assist Non-Programmers with Selecting Program Code Causing Graphical Output.
SIGCHI Conference on Human Factors in Computing Systems,
May
2011.
[pub. link]
[local]
-
Gross P. and C. Kelleher.
Toward transforming freely available source code into usable learning materials for end-users.
PLATEAU: Evaluation and Usability of Programming Languages and Tools,
October
2010.
[pub. link]
[local]
-
Alankus, G., M. May, A. Lazar, and C. Kelleher.
Towards Customizable Games for Stroke Rehabilitation.
SIGCHI Conference on Human Factors in Computing Systems,
April
2010.
[pub. link]
[local]
-
Gross, P., M. Herstand, J. Hodges, and C. Kelleher.
A Code Reuse Interface for Non-Programmer Middle School Students.
Conference on Intelligent user interfaces,
February
2010.
[pub. link]
[local]
-
Kelleher, C.
Supporting Storytelling in a Programming Environment for Middle School Children.
International Conference on Interactive Digital Storytelling,
December
2009.
[pub. link]
-
Gross, P.
Enabling code adaptation for non-programmers.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2009.
[pub. link]
[local]
-
Gross, P. and C. Kelleher.
Non-programmers Identifying Functionality in Unfamiliar Code: Strategies and Barriers.
IEEE Symposium on Visual Languages and Human-Centric Computing,
September
2009.
[pub. link]
[local]
-
Kelleher, C.
Supporting Open Ended Programming Assignments.
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments,
April
2009.
[pub. link]
-
Kelleher, C.
Inspiring Stories through Content.
Meaningful Play Conference,
October
2008.
-
Kelleher, C.
Using Storytelling to Introduce Girls to Computer Programming.
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games,
September
2008.