- Sep 28, 2012
- 1 Comment
This week I am working on the Kinect Handler. My goal at this stage is to create Kinect event listeners in Looking Glass. My first step (which is not yet complete) is to make the user's right hand movements cause an object in Looking Glass to move as a whole. For example, if the user moves their hand up and down, the object in their scene (such as a bowling pin or volleyball) will move up and down. Once that is working, the next task is to reflect the user's right hand movements with their character's right hand movements. Finally, all of the user's body movements will be reflected by their character (arms, legs, hips, shoulders, etc). This will require the development of multiple event listeners (right hand, whole body, etc.).
<p>Does that mean you are really close to getting a character's hand to move!?</p>
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