Lots of Scribbled Notes and Sketches.......

  • Jun 07, 2012
  • 2 Comments

    I spent most of my time this week brainstorming, sketching,  and brainstorming some more about specific aspects of the remix process. Things to add, things to remove, things to change, etc.  I made a few grammatical changes to the existing text to try and make it clearer, after doing some research on what makes a good tutorial.  The first aspect I focused on was the progress tracker bar at the top of the screen.  The main addition to that was adding another panel that would allow the user to easily exit the remix process, since there was no obvious way to do this, other than hitting the "Stop Playing" button in the world viewer.  Caitlin and I figured that a clear exit was a good thing to add.
    The next small change I thought of was combining the Cast Character dialogue box into the Description one, so you end up with only one dialogue box at the end of the process.  We would also need to remove the  character roles panel, since the Cast Characters needs to fit there.  However, with the preview captured action video in the same panel, you wouldn't necessarily need the character roles panel to remember which character does each action.
     I also read a few papers by Caitlin and Paul relating to the remix process, and how users go about finding the code for a certain action, which lead into the next chunk of brainstorming.  I did a little bit of thinking about the tutorial process, and then focused on remaking the "Help" function that you can access from the menu of any line of code.  I think this could be a great tool to help users find the code they want.  I thought of many ways to do this, but none of them seemed to get at the core issue.  How can users most easily locate the specific code they are looking for?  What can they do if the action the tutorial process has led them to isn't the one they wanted?  This process is ending up something like posing questions to the user about where the code they want might be, and showing them how to progress from there.  This has mainly led to me making a list of all the possible situations I can think of that a user could end up in, and how this process could help the user find their code.  I also spent a bit of time looking through the submissions to the looking glass site, to get examples of various code structures one could expect.

Comments

  • jordana

    jordana said:

    <p>The upload thing could be a CommunityEngine bug, the platform on which this site rests. Did your image titles include spaces?</p>

    Posted on Jun 08, 2012
  • caitlin

    caitlin said:

    <p>You're doing a nice job transitioning into really thinking about designing from the end-user perspective. I look forward to seeing how the full designs shake out.</p>

    Posted on Jun 08, 2012

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