pcarleton's Blog

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    Games in Looking Glass

    By pcarleton

    I have begun looking at how to improve game creation in Looking Glass.  I created a simple dodge ball game with a the Big Bad Wolf where the player uses the arrow keys to avoid red balls and...

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    Games for Physical Therapy

    By pcarleton

    I have spent a lot of this week looking at the previous work done using Looking Glass for the purpose of physical therapy.   I gained a lot of valuable insight in to the challenges associated...

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    Simon Says and zeroing in on a target

    By pcarleton

    I was travelling for most of this past week, so I unfortunately did not progress as far as I would have liked on my project. However, I finished a working copy of my Simon Says game and have begun...

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    Zooming Out

    By pcarleton

    From discussions last week, it seemed like a "Player" object is something that people can easily grasp.   The player object would hopefully address the adjustable difficulty and score keeping...

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    Player Input and Custom Theming

    By pcarleton

    I made a new game this week that I think could be collaborative.  In the stroke case studies, there were mentions of a few collaborative games such as one where the patient controls a snail to...

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    A look at the Old IDE

    By pcarleton

    This week I took a look at the old Stroke Therapy Games IDE used for the case studies.  It runs on a customized older version of Looking Glass.  I played around with the famous...

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    Separating behavior from Models

    By pcarleton

    A key part of many games is spawning new objects.  In the paper about the therapy IDE, several of the games needed new objects to be spawned.  One needed pieces of trash or fish to appear...

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    Interfaces In Looking Glass

    By pcarleton

    This week I sketched out how I think Interfaces could fit into Looking Glass.  I refer to interfaces as "Roles" in the sketches and the rest of this blog post.  I'm not in love with that...

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    Implicit Interfaces

    By pcarleton

    During the discussion of interfaces last week, Caitilin brought up the idea of implicit interfaces.  That is the places where one would need an interface, the IDE can determine what methods a...

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    Exposing Variables

    By pcarleton

    I was happy with the way interfaces were coming along last week.  However, if the variables that pertain to these implicit interfaces are not readily available, it's unlikely users will...