pcarleton's Blog
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By pcarleton
I have begun looking at how to improve game creation in Looking Glass. I created a simple dodge ball game with a the Big Bad Wolf where the player uses the arrow keys to avoid red balls and...
- Sep 14, 2012
- 171954 Views
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By pcarleton
I have spent a lot of this week looking at the previous work done using Looking Glass for the purpose of physical therapy. I gained a lot of valuable insight in to the challenges associated...
- Sep 20, 2012
- 172359 Views
- 1 Comment
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Simon Says and zeroing in on a target
By pcarleton
I was travelling for most of this past week, so I unfortunately did not progress as far as I would have liked on my project. However, I finished a working copy of my Simon Says game and have begun...
- Sep 28, 2012
- 355149 Views
- 1 Comment
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By pcarleton
From discussions last week, it seemed like a "Player" object is something that people can easily grasp. The player object would hopefully address the adjustable difficulty and score keeping...
- Oct 05, 2012
- 171897 Views
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Player Input and Custom Theming
By pcarleton
I made a new game this week that I think could be collaborative. In the stroke case studies, there were mentions of a few collaborative games such as one where the patient controls a snail to...
- Oct 11, 2012
- 171997 Views
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By pcarleton
This week I took a look at the old Stroke Therapy Games IDE used for the case studies. It runs on a customized older version of Looking Glass. I played around with the famous...
- Oct 18, 2012
- 169094 Views
- 1 Comment
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Separating behavior from Models
By pcarleton
A key part of many games is spawning new objects. In the paper about the therapy IDE, several of the games needed new objects to be spawned. One needed pieces of trash or fish to appear...
- Oct 25, 2012
- 171921 Views
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By pcarleton
This week I sketched out how I think Interfaces could fit into Looking Glass. I refer to interfaces as "Roles" in the sketches and the rest of this blog post. I'm not in love with that...
- Nov 02, 2012
- 172351 Views
- 1 Comment
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By pcarleton
During the discussion of interfaces last week, Caitilin brought up the idea of implicit interfaces. That is the places where one would need an interface, the IDE can determine what methods a...
- Nov 08, 2012
- 172037 Views
- 1 Comment
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By pcarleton
I was happy with the way interfaces were coming along last week. However, if the variables that pertain to these implicit interfaces are not readily available, it's unlikely users will...
- Nov 15, 2012
- 172062 Views
- 0 Comments